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Releases: queueRAM/BlastCorpsEditor

Blast Corps Editor v0.0.4

28 Mar 04:27

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UI Cleanup, V1.0 Support, Tools

  • add support for extending (U) (V1.0) ROM
  • use TreeView in UI for object list and common properties area
  • create tools to add and remove objects from level
  • add select and move tools
  • handle filename passed in through command line argument
  • update square hole geometry and fields
  • add TNT texture drop down
  • update display lists pointers

Blast Corps Editor v0.0.3

02 Mar 20:54

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Model Export and UI Improvements

  • add control for comm point H6 value to control animation
  • add more descriptive fields for buildings
  • improved item selection UI
  • parse terrain (0x30), and collision (0x6C, 0x70) data
  • export terrain and collision data to Wavefront OBJ model

Blast Corps Editor v0.0.2

16 Feb 23:25

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UI cleanup, improved parsing, bug fixes

  • use internal GZipStream instead of external gzip dependency
  • add train/barge platforms and stopping zones
  • accept all N64 ROM types: n64, v64, z64
  • better ROM validation
  • move level table to 0x7FC000 to potentially support (E) in future
  • add "Save & Run" menu option
  • add controls and better listing of header data

Blast Corps Editor v0.0.1

13 Feb 09:27

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Initial release of Blast Corps Editor

Features Supported

  • Change vehicle types and positions
  • Change carrier position, heading, and speed
  • Change TNT position and timer
  • Move RDUs, ammo, communication point, buildings
  • View many collision modifiers and bounds