Releases: queueRAM/BlastCorpsEditor
Releases · queueRAM/BlastCorpsEditor
Blast Corps Editor v0.0.4
UI Cleanup, V1.0 Support, Tools
- add support for extending (U) (V1.0) ROM
- use TreeView in UI for object list and common properties area
- create tools to add and remove objects from level
- add select and move tools
- handle filename passed in through command line argument
- update square hole geometry and fields
- add TNT texture drop down
- update display lists pointers
Blast Corps Editor v0.0.3
Model Export and UI Improvements
- add control for comm point H6 value to control animation
- add more descriptive fields for buildings
- improved item selection UI
- parse terrain (0x30), and collision (0x6C, 0x70) data
- export terrain and collision data to Wavefront OBJ model
Blast Corps Editor v0.0.2
UI cleanup, improved parsing, bug fixes
- use internal GZipStream instead of external gzip dependency
- add train/barge platforms and stopping zones
- accept all N64 ROM types: n64, v64, z64
- better ROM validation
- move level table to 0x7FC000 to potentially support (E) in future
- add "Save & Run" menu option
- add controls and better listing of header data
Blast Corps Editor v0.0.1
Initial release of Blast Corps Editor
Features Supported
- Change vehicle types and positions
- Change carrier position, heading, and speed
- Change TNT position and timer
- Move RDUs, ammo, communication point, buildings
- View many collision modifiers and bounds