Right now when starting a camera boom it places the camera at the same height as the anchor and at the set distance.
It does this to properly calculate the rotation.x for the cameraSpace.
I have some starter code but it's not working correctly for the initializing of the camera boom.
The ideal situation would be to initialize the boom with a camera which would attach the camera to the boom, but also properly rotate the pivot, set the height, and rotate the cameraSpace to properly look at the target.
Right now when starting a camera boom it places the camera at the same height as the anchor and at the set distance.
It does this to properly calculate the rotation.x for the cameraSpace.
I have some starter code but it's not working correctly for the initializing of the camera boom.
The ideal situation would be to initialize the boom with a camera which would attach the camera to the boom, but also properly rotate the pivot, set the height, and rotate the cameraSpace to properly look at the target.