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CameraBoom Initialize #86

@DennisSmolek

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@DennisSmolek

Right now when starting a camera boom it places the camera at the same height as the anchor and at the set distance.

It does this to properly calculate the rotation.x for the cameraSpace.

I have some starter code but it's not working correctly for the initializing of the camera boom.

The ideal situation would be to initialize the boom with a camera which would attach the camera to the boom, but also properly rotate the pivot, set the height, and rotate the cameraSpace to properly look at the target.

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