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feat(body): add isTrigger option #83
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f8af425
feat(body): adds trigger option
age2pierre 6ca609c
feat(demo): adds trigger minimal example
age2pierre 5c1d70f
docs(readme): add isTrigger to list of changes
age2pierre 21764c9
Adjust the trigger demo
marcofugaro 65e7195
Revert as const change
marcofugaro de322f9
Update readme with correct PR number
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,74 @@ | ||
| <!DOCTYPE html> | ||
| <html lang="en"> | ||
| <head> | ||
| <meta charset="utf-8" /> | ||
| <title>cannon.js - trigger demo</title> | ||
| <link rel="stylesheet" href="css/style.css" type="text/css" /> | ||
| <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" /> | ||
| </head> | ||
| <body> | ||
| <script type="module"> | ||
| import * as CANNON from '../dist/cannon-es.js' | ||
| import { Demo } from './js/Demo.js' | ||
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| /** | ||
| * Demonstrates the use of trigger bodies, bodies which don't | ||
| * collide with other bodies and allow you to run callbacks | ||
| * when another body enters/exits them. | ||
| */ | ||
| const demo = new Demo() | ||
|
|
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| demo.addScene('Trigger', () => { | ||
| const world = setupWorld(demo) | ||
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| const radius = 1 | ||
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| // Sphere moving towards right | ||
| const sphereShape = new CANNON.Sphere(radius) | ||
| const sphereBody = new CANNON.Body({ mass: 1 }) | ||
| sphereBody.addShape(sphereShape) | ||
| sphereBody.position.set(-5, 0, 0) | ||
| const impulse = new CANNON.Vec3(5.5, 0, 0) | ||
| const topPoint = new CANNON.Vec3(0, radius, 0) | ||
| sphereBody.applyImpulse(impulse, topPoint) | ||
| sphereBody.linearDamping = 0.3 | ||
| sphereBody.angularDamping = 0.3 | ||
| world.addBody(sphereBody) | ||
| demo.addVisual(sphereBody) | ||
|
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| // Trigger body | ||
| const boxShape = new CANNON.Box(new CANNON.Vec3(2, 2, 5)) | ||
| const triggerBody = new CANNON.Body({ isTrigger: true }) | ||
| triggerBody.addShape(boxShape) | ||
| triggerBody.position.set(5, radius, 0) | ||
| world.addBody(triggerBody) | ||
| demo.addVisual(triggerBody) | ||
|
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| // It is possible to run code on the exit/enter | ||
| // of the trigger. | ||
| triggerBody.addEventListener('collide', (event) => { | ||
| if (event.body === sphereBody) { | ||
| console.log('The sphere entered the trigger!', event) | ||
| } | ||
| }) | ||
| world.addEventListener('endContact', (event) => { | ||
| if ( | ||
| (event.bodyA === sphereBody && event.bodyB === triggerBody) || | ||
| (event.bodyB === sphereBody && event.bodyA === triggerBody) | ||
| ) { | ||
| console.log('The sphere exited the trigger!', event) | ||
| } | ||
| }) | ||
| }) | ||
|
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| demo.start() | ||
|
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| function setupWorld(demo) { | ||
| const world = demo.getWorld() | ||
| world.gravity.set(0, 0, 0) // no gravity | ||
|
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| return world | ||
| } | ||
| </script> | ||
| </body> | ||
| </html> | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -153,6 +153,7 @@ | |
| 'spring', | ||
| 'stacks', | ||
| 'tear', | ||
| 'trigger', | ||
| 'trimesh', | ||
| 'tween', | ||
| ] | ||
|
|
||
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we should probably emit
endContacton the body as well