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@mvaligursky mvaligursky commented May 23, 2025

Fixes #1972
Improves #7639

On WebGL, gl_PointSize needs to be set when rendering points, otherwise the value is undefined and we end up with either no points of huge points in most cases.

This defaults it to 1.0 in lit shaders.

@mvaligursky mvaligursky merged commit 3f6fd06 into main May 27, 2025
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@mvaligursky mvaligursky deleted the mv-gl-point-size branch May 27, 2025 08:43
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Point cloud glTF asset not rendered

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