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Add support baseVertex for GPURenderPassEncoder #6751

@AlexAPPi

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@AlexAPPi

Hi!

It would be nice to have baseVertex support for the mesh.

https://developer.mozilla.org/en-US/docs/Web/API/GPURenderPassEncoder/drawIndexed

passEncoder.drawIndexed(primitive.count, numInstances, primitive.base, 0, 0);

this.primitive = [{

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