Update AnimNode_KawaiiPhysics: Params when update skel comp move vector #162
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Thank you for the amazing plugin to make characters so cute.
When I was using this plugin in my game, I found that sometimes when the character stood on some moving platform (e.g., an elevator), the physics result might be hard to predict. I have tried to use
UKawaiiPhysics_CustomExternalForcebut I cannot get some vector.I added
SkeletalComponentMoveScaleandSkeletalComponentFixedMoveOffsetto adjust the standing platform physics.Also write getters to get skeletal comp vector and rotation.
I tried to fix it in this commit. Thanks for your time reviewing this pull request.