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Pathfinding Changes #4934
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Pathfinding Changes #4934
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6e6af66
Initial Commit : Possible pathfinding changes
NRH-AA 9034f85
Forgot width height change on these lines.
NRH-AA 67ad7fb
I always do this... Fix width height again
NRH-AA 2649772
Revert height/width changes. This is required for hash purposes.
NRH-AA c3a32f0
Fixed problem requiring large reserve
NRH-AA 2581e09
Final optimization
NRH-AA 3573e7e
Hueristic Optimization
NRH-AA 7ccb04b
We cant use sightclear without some changes unfortunatley.
NRH-AA bc7f141
Final change
NRH-AA 4dfbda9
Remove predefined values
NRH-AA 239512e
Add required changes for sightLine check optimization
NRH-AA cdef821
A little change to the heuristic
NRH-AA 3753196
Heuristic Change
NRH-AA 030a580
format
NRH-AA 1e7a3a5
Move node reserve size to a place that makes sense
NRH-AA cff19d5
Allow nodeReserveSize to determine path size completly
NRH-AA 87e74a2
Allow maxViewPort to handle nodeReserveSize automatically
NRH-AA 96774fb
Remove magic 10
NRH-AA 0ce7cb5
Fix fleeing monster slow walk when player isn't moving
NRH-AA aff3db1
Allocate AStarNode on stack; clear nodes in destructor
gesior 63daa79
Update monster.cpp
NRH-AA 43f8b41
Update monster.cpp
NRH-AA 319cad7
Update map.h
NRH-AA 947f292
Update map.cpp
NRH-AA c68fe32
Increase alloc size.
NRH-AA 8e66a44
Limit number of nodes to reserved nodes
gesior 4eeaba3
Adjust iterations and reserve size
NRH-AA 9664797
Small fixes
NRH-AA 6dd9953
Monster.cpp change
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