Fix use-after-free in creature conditions#4726
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EvilHero90 merged 1 commit intootland:masterfrom Jun 4, 2024
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ghost
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ranisalt
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Good catch. It is probably better to use smart pointers here, but this is a good stop-gap.
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The
Creatureclass destructor loops over theconditionsmember variable and callscondition->endConditionthendeletes the condition object, however,ConditionInvisible::endConditioncallsCreature::isInvisible, which subsequently loops over theconditions(which are not erased when being deleted in the destructor), callingcondition->getTypeon an already deleted memory, resulting in UAF. This fixes the issue by first ending all conditions, then deleting them separately (as erasing the elements one-by-one in theCreaturedestructor does not make much sense).