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[Feature]: Configurable classic monster attack (reset onWalk) #4744

@Coldensjo

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@Coldensjo

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What do you want to achieve?
Back in the day monsters used to reset their attack timers onWalk, so a Hunter could turn into a turret if you’re walking towards them.
I want a feature where I can enable this behaviour in config.lua
Simply
ClassicMonsterAttack = true/false

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