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3 changes: 2 additions & 1 deletion src/creatures/players/cyclopedia/player_badge.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -127,7 +127,8 @@ std::vector<std::shared_ptr<Player>> PlayerBadge::getPlayersInfoByAccount(const
if (!namesList.empty()) {
namesList += ", ";
}
namesList += fmt::format("'{}'", name);
std::string escapedName = g_database().escapeString(name);
namesList += fmt::format("{}", escapedName);
}

auto query = fmt::format("SELECT name, level, vocation FROM players WHERE name IN ({})", namesList);
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24 changes: 21 additions & 3 deletions src/io/functions/iologindata_load_player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -179,10 +179,28 @@ bool IOLoginDataLoad::loadPlayerBasicInfo(const std::shared_ptr<Player> &player,
player->setOfflineTrainingSkill(skill);
const auto &town = g_game().map.towns.getTown(result->getNumber<uint32_t>("town_id"));
if (!town) {
g_logger().error("Player {} has town id {} which doesn't exist", player->name, result->getNumber<uint16_t>("town_id"));
return false;
g_logger().error("Player {} has invalid town id {}. Attempting to set the correct town.", player->name, result->getNumber<uint16_t>("town_id"));

const auto &thaisTown = g_game().map.towns.getTown("Thais");
if (thaisTown) {
player->town = thaisTown;
g_logger().warn("Assigned town 'Thais' to player {}", player->name);
} else {
for (const auto &[townId, currentTown] : g_game().map.towns.getTowns()) {
if (townId != 0 && currentTown) {
player->town = currentTown;
g_logger().warn("Assigned first valid town {} (id: {}) to player {}", currentTown->getName(), townId, player->name);
}
}

if (!player->town) {
g_logger().error("Player {} has invalid town id {}. No valid town found to assign.", player->name, result->getNumber<uint16_t>("town_id"));
return false;
}
}
} else {
player->town = town;
}
player->town = town;

const Position &loginPos = player->loginPosition;
if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) {
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