2D Grid Traversal Eval #763
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Eval details 📑
Eval name
2D Grid Traversal
Eval description
Tests whether or not Chat GPT is able to keep track of an X,Y coordinate given an input scenario, rules, and instructions.
What makes this a useful eval?
This eval is an intersection of basic addition / subtraction, matrices, logic, and some elements that are common in games. I imagine that many people are interested in this kind of functionality.
Criteria for a good eval ✅
Below are some of the criteria we look for in a good eval. In general, we are seeking cases where the model does not do a good job despite being capable of generating a good response (note that there are some things large language models cannot do, so those would not make good evals).
Your eval should be:
Basicevals or theFactModel-graded eval, or an exhaustive rubric for evaluating answers for theCriteriaModel-graded eval.If there is anything else that makes your eval worth including, please document it below.
Unique eval value
I think what makes this eval unique is that it's something a young child can do if given a grid.
Eval structure 🏗️
Your eval should
evals/registry/data/{name}evals/registry/evals/{name}.yaml(For now, we will only be approving evals that use one of the existing eval classes. You may still write custom eval classes for your own cases, and we may consider merging them in the future.)
Final checklist 👀
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Submit eval
pip install pre-commit; pre-commit installand have verified thatblack,isort, andautoflakeare running when I commit and pushFailure to fill out all required fields will result in the PR being closed.
Eval JSON data
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View evals in JSON
Eval
{"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 3\nH: 3\nSP: 2,2\nD: right,up,up\nOOBB: wall\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"2,2"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 3\nH: 3\nSP: 2,2\nD: right,up,up\nOOBB: pacman\t\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"0,1"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 3\nH: 3\nSP: 1,1\nD: left,left,left,up,up,up\nOOBB: pacman\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"1,1"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 3\nH: 3\nSP: 0,0\nD: left,left,left,left,up,up,up,up,down,right\nOOBB: wall\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"1,1"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 3\nH: 3\nSP: 0,0\nD: left,left,left,left,up,up,up,up,down,right\nOOBB: pacman\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"0,0"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 100\nH: 1\nSP: 0,0\nD: left,left,left,left,left,left,left,left\nOOBB: wall\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"0,0"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 100\nH: 1\nSP: 0,0\nD: left,left,left,left,left,left,left,left,left\nOOBB: pacman\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"91,0"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 100\nH: 1\nSP: 0,0\nD: left,left,left,left,left,right\nOOBB: wall\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"1,0"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 10\nH: 10\nSP: 9,9\nD: right,up,down,down,left,left,down,down,down,left,left,left\nOOBB: wall\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"4,4"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 10\nH: 10\nSP: 9,9\nD: right,up,down,down,left,left,down,down,down,left,left,left\nOOBB: pacman\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"5,5"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 10\nH: 2\nSP: 8,1\nD: up,up,up,down,left,left,left,left,left,left,left,left,left,left,right\nOOBB: wall\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"1,0"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 4\nH: 4\nSP: 2,2\nD: up,up,right,right,up,right,up,right,down,down,down,left,left,left\nOOBB: wall\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"0,0"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 4\nH: 4\nSP: 2,2\nD: up,up,right,right,up,right,up,right,down,down,down,left,left,left\nOOBB: pacman\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"3,3"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 5\nH: 3\nSP: 0,0\nD: down,up,left,right,down,down,up,up,left,left,right,right\nOOBB: pacman\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"0,0"} {"input":[{"role":"system","content":"You are GridGPT, a program that can can track where a coordinate will be on a 2D plane after being given instructions.\n\nFor each prompt, you will be given the following input:\n* W: The number of tiles the grid spans across the X-axis. W >= 1\n* H: The number of tiles the grid spans across the Y-axis. H >= 1\n* SP: A zero-indexed X,Y coordinate that describes your starting position. It will be within the bounds of the grid. If your starting position was the at the left and bottom most tile, it would be 0,0\n* D: a comma separated list of directions you will take from the starting position. Example: left,right,right,up,down. Unless you go out of bounds (details below), left will decrement your X coordinate by 1, right will increment your X coordinate by 1, up will increment your Y coordinate by 1, and down will decrement your Y coordinate by 1.\n* OOBB: Out of bounds behavior. This parameter defines how the program should handle situations when you are asked to go out of bounds (e.g., current position is 0,0 and you go left or down). OOBB can be \"wall\" or \"pacman.\" If OOBB is set to \"wall,\" your current position does not change when you attempt to move out of bounds. Essentially, you will be stopped by an imaginary wall at the grid's boundary, preventing any movement in that direction. If OOBB is set to \"pacman,\" your position will wrap around the grid when you attempt to move out of bounds. In this mode, if you reach the top or right sides of the grid and continue moving in the same direction, your position along the direction's axis will be set to 0. Conversely, if you reach the left or bottom sides of the grid and continue moving, your position along the direction's axis will be set to the maximum value (W-1 for the X-axis and H-1 for the Y-axis). For example, if the grid is 10x10 and your current position is (9, 9), moving right with OOBB set to \"pacman\" will wrap you around to position (0, 9), as if you emerged from the opposite side of the grid. Similarly, moving down from position (0, 0) would wrap you around to position (0, 9). This behavior is reminiscent of the classic Pac-Man game, where the game character can move through one side of the screen and reappear on the opposite side."},{"role":"user","content":"Input\nW: 5\nH: 5\nSP: 4,4\nD: right,up,right,right,right,right,right\nOOBB: pacman\nWhat is your final position? Respond only with the X and Y coordinates as X,Y"}],"ideal":"0,0"}