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7 changes: 7 additions & 0 deletions src/inspector/worker_inspector.h
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,13 @@ class ParentInspectorHandle {
std::shared_ptr<MainThreadHandle> parent_thread,
bool wait_for_connect);
~ParentInspectorHandle();
std::unique_ptr<ParentInspectorHandle> NewParentInspectorHandle(
int thread_id, const std::string& url) {
return std::make_unique<ParentInspectorHandle>(thread_id,
url,
parent_thread_,
wait_);
}
void WorkerStarted(std::shared_ptr<MainThreadHandle> worker_thread,
bool waiting);
bool WaitForConnect() {
Expand Down
21 changes: 16 additions & 5 deletions src/inspector_agent.cc
Original file line number Diff line number Diff line change
Expand Up @@ -237,17 +237,21 @@ class ChannelImpl final : public v8_inspector::V8Inspector::Channel,
tracing_agent_ =
std::make_unique<protocol::TracingAgent>(env, main_thread_);
tracing_agent_->Wire(node_dispatcher_.get());
worker_agent_ = std::make_unique<protocol::WorkerAgent>(worker_manager);
worker_agent_->Wire(node_dispatcher_.get());
if (worker_manager) {
worker_agent_ = std::make_unique<protocol::WorkerAgent>(worker_manager);
worker_agent_->Wire(node_dispatcher_.get());
}
runtime_agent_ = std::make_unique<protocol::RuntimeAgent>();
runtime_agent_->Wire(node_dispatcher_.get());
}

~ChannelImpl() override {
tracing_agent_->disable();
tracing_agent_.reset(); // Dispose before the dispatchers
worker_agent_->disable();
worker_agent_.reset(); // Dispose before the dispatchers
if (worker_agent_) {
worker_agent_->disable();
worker_agent_.reset(); // Dispose before the dispatchers
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Btw, if you need member fields to be destroyed in a specific order, it might make the sense to re-order the fields so that that happens automatically?

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I would like to have this specified explicitly so I don't cause crashes by moving fields in the header file. Had that happen before :)

}
runtime_agent_->disable();
runtime_agent_.reset(); // Dispose before the dispatchers
}
Expand Down Expand Up @@ -670,6 +674,9 @@ class NodeInspectorClient : public V8InspectorClient {
}

std::shared_ptr<WorkerManager> getWorkerManager() {
if (!is_main_) {
return nullptr;
}
if (worker_manager_ == nullptr) {
worker_manager_ =
std::make_shared<WorkerManager>(getThreadHandle());
Expand Down Expand Up @@ -968,7 +975,11 @@ void Agent::SetParentHandle(

std::unique_ptr<ParentInspectorHandle> Agent::GetParentHandle(
int thread_id, const std::string& url) {
return client_->getWorkerManager()->NewParentHandle(thread_id, url);
if (!parent_handle_) {
return client_->getWorkerManager()->NewParentHandle(thread_id, url);
} else {
return parent_handle_->NewParentInspectorHandle(thread_id, url);
}
}

void Agent::WaitForConnect() {
Expand Down
70 changes: 70 additions & 0 deletions test/parallel/test-inspector-workers-flat-list.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,70 @@
'use strict';
const common = require('../common');
common.skipIfInspectorDisabled();

const { Session } = require('inspector');
const { Worker, isMainThread, parentPort } = require('worker_threads');

const MAX_DEPTH = 3;

let rootWorker = null;

function runTest() {
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const runTest = common.mustCall(() => { ..., to make sure that this is actually run?

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Done

let reportedWorkersCount = 0;
const session = new Session();
session.connect();
session.on('NodeWorker.attachedToWorker', ({ params: { workerInfo } }) => {
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ditto here, common.mustCall(..., MAX_DEPTH) for the event handler to make sure this actually runs as often as expected?

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Done

console.log(`Worker ${workerInfo.title} was reported`);
if (++reportedWorkersCount === MAX_DEPTH) {
rootWorker.postMessage({ done: true });
}
});
session.post('NodeWorker.enable', { waitForDebuggerOnStart: false });
}

function processMessage({ child }) {
console.log(`Worker ${child} is running`);
if (child === MAX_DEPTH) {
runTest();
}
}

function workerCallback(message) {
parentPort.postMessage(message);
}

function startWorker(depth, messageCallback) {
const worker = new Worker(__filename);
worker.on('message', messageCallback);
worker.postMessage({ depth });
return worker;
}

function runMainThread() {
rootWorker = startWorker(1, processMessage);
}

function runWorkerThread() {
let worker = null;
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Can you rename this to child or childWorker to be more explicit?

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Done

parentPort.on('message', ({ child, depth, done }) => {
if (done) {
if (worker) {
worker.postMessage({ done: true });
}
parentPort.close();
} else if (depth) {
parentPort.postMessage({ child: depth });
if (depth < MAX_DEPTH) {
worker = startWorker(depth + 1, workerCallback);
}
} else if (child) {
parentPort.postMessage({ child });
}
});
}

if (isMainThread) {
runMainThread();
} else {
runWorkerThread();
}