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This repository was archived by the owner on Nov 27, 2023. It is now read-only.
I get these warnings for each Hierarchy Collection in my WebGL build;
A scripted object (probably AV.Hierarchy.Collection?) has a different serialization layout when loading. (Read 32 bytes but expected 40 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
Followed by warning; The referenced script on this Behaviour (Game Object '*GOName*') is missing!
Normally I would just ignore these, but as it's WebGL it seems to create other issues down the line.