Releases: needle-mirror/com.unity.ai.navigation
Releases · needle-mirror/com.unity.ai.navigation
2.0.12
2.0.11
[2.0.11] - 2026-02-20
Fixed
- Small correction in the UI definition of the Navigation Updater window.
2.0.10
[2.0.10] - 2026-01-27
Fixed
- Warning Object.GetInstanceID()' is obsolete: 'GetInstanceID is deprecated was logged to the console in Unity 6.2 and newer.
Changed
- The unit test scripts are no longer delivered with the package.
2.0.9
[2.0.9] - 2025-08-28
Added
- New sample scene 9_agent_cornering_control to demonstrate controlling an agent's velocity in order to better navigate tight corners. (UUM-59747)
Fixed
- Fixed samples not correctly configuring navigation agent types when imported into a project.
- Foldouts in AI Navigation overlay collapse when toggling settings. (NAVB-144)
- Fixed poor performance when enabling/disabling increasing numbers of NavMeshModifiers. (NAVB-96)
- A small white square was displayed in the scene on top of the gizmo icons for NavMesh Link, NavMesh Modifier Volume and NavMesh Surface. (NAVB-154)
- Navigation Updater no longer attempts to process scenes and prefabs from the read-only Packages folder. (NAVB-146)
1.1.7
2.0.8
[2.0.8] - 2025-05-29
Fixed
- Samples will now use appropriate material colors in projects using HDRP or URP. Install the com.unity.shadergraph package to show the materials correctly for built-in render pipeline projects.
1.1.6
[1.1.6] - 2025-04-16
Changed
- The minimum supported editor version is Unity 2022.3 LTS. Compatibility with Unity 2022.2 is no longer guaranteed going forward.
Fixed
- Swapping the start and end points of a NavMeshLink via the Inspector now supports undo and redo.
- Baking NavMeshSurface no longer fails when the game object name has invalid file name characters.
2.0.7
[2.0.7] - 2025-04-09
Changed
- The minimum supported editor version is Unity 6 LTS. Compatibility with Unity 2023.2 is no longer guaranteed going forward.
Fixed
- Baking NavMeshSurface no longer fails when the game object name has invalid file name characters.
2.0.6
[2.0.6] - 2025-02-04
Added
- New OffMesh Link Converter tool in the Window > AI > Navigation Updater window to help you automatically replace OffMesh Links with NavMesh Links in the scenes and prefabs of your project.
Fixed
- Fixed a regression that caused controls in the navigation scene view overlay popup to display on top of one another when foldouts were open. (Requires Unity 6000.0.22f1 or newer)
- The AI Navigation overlay was rarely needed upon the initial installation of the package. Now it is hidden by default and you can enable it through the Overlay Menu.
- Fixed a regression that caused the Editor to allocate unnecessary memory on some platforms, when the project contained package test files.
2.0.5
[2.0.5] - 2024-11-18
Fixed
- NavMesh Link would not update when switching from the Not Walkable area type to any other area type in the inspector. (NAVB-87)
- A few documentation paragraphs and links were not accurate.