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Releases: needle-mirror/com.unity.ai.navigation

2.0.12

18 Mar 22:04

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[2.0.12] - 2026-03-18

Fixed

  • Fixed exception being thrown on Linux when opening the settings windows.

2.0.11

25 Feb 07:47

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[2.0.11] - 2026-02-20

Fixed

  • Small correction in the UI definition of the Navigation Updater window.

2.0.10

28 Jan 03:37

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[2.0.10] - 2026-01-27

Fixed

  • Warning Object.GetInstanceID()' is obsolete: 'GetInstanceID is deprecated was logged to the console in Unity 6.2 and newer.

Changed

  • The unit test scripts are no longer delivered with the package.

2.0.9

29 Aug 07:39

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[2.0.9] - 2025-08-28

Added

  • New sample scene 9_agent_cornering_control to demonstrate controlling an agent's velocity in order to better navigate tight corners. (UUM-59747)

Fixed

  • Fixed samples not correctly configuring navigation agent types when imported into a project.
  • Foldouts in AI Navigation overlay collapse when toggling settings. (NAVB-144)
  • Fixed poor performance when enabling/disabling increasing numbers of NavMeshModifiers. (NAVB-96)
  • A small white square was displayed in the scene on top of the gizmo icons for NavMesh Link, NavMesh Modifier Volume and NavMesh Surface. (NAVB-154)
  • Navigation Updater no longer attempts to process scenes and prefabs from the read-only Packages folder. (NAVB-146)

1.1.7

01 Jul 13:02

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[1.1.7] - 2025-06-26

Fixed

  • NavMesh Modifier was not overriding the area type in a NavMesh built from within an Awake() method (NAVB-39)

2.0.8

29 May 11:04

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[2.0.8] - 2025-05-29

Fixed

  • Samples will now use appropriate material colors in projects using HDRP or URP. Install the com.unity.shadergraph package to show the materials correctly for built-in render pipeline projects.

1.1.6

16 Apr 14:02

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[1.1.6] - 2025-04-16

Changed

  • The minimum supported editor version is Unity 2022.3 LTS. Compatibility with Unity 2022.2 is no longer guaranteed going forward.

Fixed

  • Swapping the start and end points of a NavMeshLink via the Inspector now supports undo and redo.
  • Baking NavMeshSurface no longer fails when the game object name has invalid file name characters.

2.0.7

09 Apr 13:02

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[2.0.7] - 2025-04-09

Changed

  • The minimum supported editor version is Unity 6 LTS. Compatibility with Unity 2023.2 is no longer guaranteed going forward.

Fixed

  • Baking NavMeshSurface no longer fails when the game object name has invalid file name characters.

2.0.6

06 Feb 13:01

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[2.0.6] - 2025-02-04

Added

  • New OffMesh Link Converter tool in the Window > AI > Navigation Updater window to help you automatically replace OffMesh Links with NavMesh Links in the scenes and prefabs of your project.

Fixed

  • Fixed a regression that caused controls in the navigation scene view overlay popup to display on top of one another when foldouts were open. (Requires Unity 6000.0.22f1 or newer)
  • The AI Navigation overlay was rarely needed upon the initial installation of the package. Now it is hidden by default and you can enable it through the Overlay Menu.
  • Fixed a regression that caused the Editor to allocate unnecessary memory on some platforms, when the project contained package test files.

2.0.5

18 Nov 13:02

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[2.0.5] - 2024-11-18

Fixed

  • NavMesh Link would not update when switching from the Not Walkable area type to any other area type in the inspector. (NAVB-87)
  • A few documentation paragraphs and links were not accurate.