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Hi, I'm having issues getting the SDL display to work for the python implementation. I feel I've followed steps correctly by looking at the original docs as well as a few solved solutions but I'm still not having any luck. Here is what I have done:
- Running Ubuntu 16.04
- sudo apt-get install libsdl1.2-dev libsdl-gfx1.2-dev libsdl-image1.2-dev cmake
- added -DUSE_SDL=ON to the cmake args in setup.py
- ran "pip install ."
- changed "USE_SDL = False" to "USE_SDL = True" in python_example.py
- python doc/examples/python_example.py roms/classic_kong.smc snes
- Output:
R.L.E: Retro Learning Environment (version 1.1.1)
[Based upon the Arcade Learning Environment (A.L.E)]
[Powered by LibRetro]
Use -help for help screen.
[inf] Frontend supports RGB565 - will use that instead of XRGB1555.
Sound buffer size: 128000 (32000 samples)
Core loaded
[inf] No ROM file header found.
Map_LoROMMap
PPU.RenderSub = 1
PPU.FullClipping = 1
Settings.Transparency = 1
Settings.SpeedhackGameID = 0
PPU.SFXSpeedupHack = 0
coldata_update_screen = 1
[inf] "Classic Kong Complete0" [checksum ok] LoROM, 2Mbits, ROM, NTSC, SRAM:0Kbits, ID:SNES, CRC32:8FA368BE
Running ROM file...
Random seed is 123
('Episode', 0, 'ended with score:', 200)
('Episode', 1, 'ended with score:', 500)
('Episode', 2, 'ended with score:', 1900)
('Episode', 3, 'ended with score:', 1900)
('Episode', 4, 'ended with score:', 800)
('Episode', 5, 'ended with score:', 100)
('Episode', 6, 'ended with score:', 400)
('Episode', 7, 'ended with score:', 900)
('Episode', 8, 'ended with score:', 400)
('Episode', 9, 'ended with score:', 100)
It runs just fine, however, there is no graphical display.
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