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Can not get SDL display to work with python example. #38

@bmburkhardt

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@bmburkhardt

Hi, I'm having issues getting the SDL display to work for the python implementation. I feel I've followed steps correctly by looking at the original docs as well as a few solved solutions but I'm still not having any luck. Here is what I have done:

  1. Running Ubuntu 16.04
  2. sudo apt-get install libsdl1.2-dev libsdl-gfx1.2-dev libsdl-image1.2-dev cmake
  3. added -DUSE_SDL=ON to the cmake args in setup.py
  4. ran "pip install ."
  5. changed "USE_SDL = False" to "USE_SDL = True" in python_example.py
  6. python doc/examples/python_example.py roms/classic_kong.smc snes
  7. Output:
    R.L.E: Retro Learning Environment (version 1.1.1)
    [Based upon the Arcade Learning Environment (A.L.E)]
    [Powered by LibRetro]
    Use -help for help screen.
    [inf] Frontend supports RGB565 - will use that instead of XRGB1555.
    Sound buffer size: 128000 (32000 samples)
    Core loaded
    [inf] No ROM file header found.
    Map_LoROMMap
    PPU.RenderSub = 1
    PPU.FullClipping = 1
    Settings.Transparency = 1
    Settings.SpeedhackGameID = 0
    PPU.SFXSpeedupHack = 0
    coldata_update_screen = 1
    [inf] "Classic Kong Complete0" [checksum ok] LoROM, 2Mbits, ROM, NTSC, SRAM:0Kbits, ID:SNES, CRC32:8FA368BE
    Running ROM file...
    Random seed is 123
    ('Episode', 0, 'ended with score:', 200)
    ('Episode', 1, 'ended with score:', 500)
    ('Episode', 2, 'ended with score:', 1900)
    ('Episode', 3, 'ended with score:', 1900)
    ('Episode', 4, 'ended with score:', 800)
    ('Episode', 5, 'ended with score:', 100)
    ('Episode', 6, 'ended with score:', 400)
    ('Episode', 7, 'ended with score:', 900)
    ('Episode', 8, 'ended with score:', 400)
    ('Episode', 9, 'ended with score:', 100)

It runs just fine, however, there is no graphical display.

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