Skip to content

Conversation

@donmccurdy
Copy link
Collaborator

Allows the same ExternalTexture to be used with different configurations of UV transforms or channels.

Related:

@github-actions
Copy link

📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 338.91
79.11
338.91
79.11
+0 B
+0 B
WebGPU 578.07
159.22
578.07
159.22
+0 B
+0 B
WebGPU Nodes 576.68
158.98
576.68
158.98
+0 B
+0 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 470.71
113.89
470.78
113.9
+69 B
+16 B
WebGPU 648.61
175.26
648.61
175.26
+0 B
+0 B
WebGPU Nodes 602.71
164.39
602.71
164.39
+0 B
+0 B

@Mugen87 Mugen87 merged commit 1ef2e60 into mrdoob:dev Aug 25, 2025
9 checks passed
@Mugen87 Mugen87 added this to the r180 milestone Aug 25, 2025
@donmccurdy donmccurdy deleted the feat/externaltexture-copy branch August 25, 2025 11:06
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants