Skip to content

Conversation

@Mugen87
Copy link
Collaborator

@Mugen87 Mugen87 commented Oct 6, 2024

Related issue: -

Description

The shadow camera in webgl_postprocessing_outline is way too close to the scene which means certain objects lie outside the shadow camera frustum and thus do not correctly cast shadow.

@Mugen87 Mugen87 merged commit c32e4c7 into mrdoob:dev Oct 6, 2024
10 checks passed
@Mugen87 Mugen87 added this to the r170 milestone Oct 6, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant