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@aardgoose
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Avoid creating a new array for each frame when using MSAA.

also add support for depth + stencil depth textures for renderTargets.

@sunag sunag added this to the r161 milestone Jan 4, 2024
@sunag sunag merged commit 2ab27ea into mrdoob:dev Jan 4, 2024
@RenaudRohlinger
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Interesting, we actually create the invalidation array each frame in WebGLTextures. I guess we could bring that same optimization. /cc @Mugen87

@Mugen87
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Mugen87 commented Jan 5, 2024

If that's possible, that would be great!

@aardgoose aardgoose deleted the cache-invalidate-array branch January 12, 2024 14:13
AdaRoseCannon pushed a commit to AdaRoseCannon/three.js that referenced this pull request Jan 15, 2024
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4 participants