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6 changes: 3 additions & 3 deletions docs/api/ar/renderers/WebGL3DRenderTarget.html
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ <h1>[name]</h1>
<h2>المنشئ (Constructor)</h2>

<h3>
[name]( [param:Number width], [param:Number height], [param:Number depth] )
[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
</h3>
<p>
[page:Number width] - عرض هدف العرض ، بالبكسل. الافتراضي
Expand All @@ -29,7 +29,7 @@ <h3>
</p>

<h2>الخصائص (Properties)</h2>
<h3>انظر [page:WebGLRenderTarget] للخصائص الموروثة</h3>
<p>انظر [page:WebGLRenderTarget] للخصائص الموروثة.</p>

<h3>[property:number depth]</h3>
<p>عمق هدف العرض.</p>
Expand All @@ -41,7 +41,7 @@ <h3>[property:Data3DTexture texture]</h3>
</p>

<h2>الطرق (Methods)</h2>
<h3>انظر [page:WebGLRenderTarget] للطرق الموروثة</h3>
<p>انظر [page:WebGLRenderTarget] للطرق الموروثة.</p>

<h2>المصدر (Source)</h2>
<p>
Expand Down
6 changes: 3 additions & 3 deletions docs/api/ar/renderers/WebGLArrayRenderTarget.html
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ <h2>أمثلة (Examples)</h2>
<h2>المنشئ (Constructor)</h2>

<h3>
[name]( [param:Number width], [param:Number height], [param:Number depth] )
[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
</h3>
<p>
[page:Number width] - عرض هدف العرض ، بالبكسل. الافتراضي
Expand All @@ -39,7 +39,7 @@ <h3>

<h2>الخصائص (Properties)</h2>

<h3>انظر [page:WebGLRenderTarget] للخصائص الموروثة</h3>
<p>انظر [page:WebGLRenderTarget] للخصائص الموروثة.</p>

<h3>[property:number depth]</h3>
<p>عمق هدف العرض.</p>
Expand All @@ -51,7 +51,7 @@ <h3>[property:DataArrayTexture texture]</h3>
</p>

<h2>الطرق (Methods)</h2>
<h3>انظر [page:WebGLRenderTarget] للطرق الموروثة</h3>
<p>انظر [page:WebGLRenderTarget] للطرق الموروثة.</p>

<h2>المصدر (Source)</h2>
<p>
Expand Down
16 changes: 8 additions & 8 deletions docs/api/en/renderers/WebGL3DRenderTarget.html
Original file line number Diff line number Diff line change
Expand Up @@ -16,20 +16,20 @@ <h1>[name]</h1>
<h2>Constructor</h2>

<h3>
[name]( [param:Number width], [param:Number height], [param:Number depth] )
[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
</h3>
<p>
[page:Number width] - the width of the render target, in pixels. Default
is `1`.<br />
[page:Number height] - the height of the render target, in pixels. Default
is `1`.<br />
[page:Number depth] - the depth of the render target. Default is `1`.<br /><br />
[page:Number width] - the width of the render target, in pixels. Default is `1`.<br />
[page:Number height] - the height of the render target, in pixels. Default is `1`.<br />
[page:Number depth] - the depth of the render target. Default is `1`.<br />
[page:Object options] - optional object that holds texture parameters for an
auto-generated target texture and depthBuffer/stencilBuffer booleans. See [page:WebGLRenderTarget] for details.<br /><br />

Creates a new [name].
</p>

<h2>Properties</h2>
<h3>See [page:WebGLRenderTarget] for inherited properties</h3>
<p>See [page:WebGLRenderTarget] for inherited properties.</p>

<h3>[property:number depth]</h3>
<p>The depth of the render target.</p>
Expand All @@ -41,7 +41,7 @@ <h3>[property:Data3DTexture texture]</h3>
</p>

<h2>Methods</h2>
<h3>See [page:WebGLRenderTarget] for inherited methods</h3>
<p>See [page:WebGLRenderTarget] for inherited methods.</p>

<h2>Source</h2>
<p>
Expand Down
17 changes: 8 additions & 9 deletions docs/api/en/renderers/WebGLArrayRenderTarget.html
Original file line number Diff line number Diff line change
Expand Up @@ -24,22 +24,21 @@ <h2>Examples</h2>
<h2>Constructor</h2>

<h3>
[name]( [param:Number width], [param:Number height], [param:Number depth] )
[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
</h3>
<p>
[page:Number width] - the width of the render target, in pixels. Default
is `1`.<br />
[page:Number height] - the height of the render target, in pixels. Default
is `1`.<br />
[page:Number depth] - the depth/layer count of the render target. Default
is `1`.<br /><br />
[page:Number width] - the width of the render target, in pixels. Default is `1`.<br />
[page:Number height] - the height of the render target, in pixels. Default is `1`.<br />
[page:Number depth] - the depth/layer count of the render target. Default is `1`.<br />
[page:Object options] - optional object that holds texture parameters for an
auto-generated target texture and depthBuffer/stencilBuffer booleans. See [page:WebGLRenderTarget] for details.<br /><br />

Creates a new [name].
</p>

<h2>Properties</h2>

<h3>See [page:WebGLRenderTarget] for inherited properties</h3>
<p>See [page:WebGLRenderTarget] for inherited properties.</p>

<h3>[property:number depth]</h3>
<p>The depth of the render target.</p>
Expand All @@ -51,7 +50,7 @@ <h3>[property:DataArrayTexture texture]</h3>
</p>

<h2>Methods</h2>
<h3>See [page:WebGLRenderTarget] for inherited methods</h3>
<p>See [page:WebGLRenderTarget] for inherited methods.</p>

<h2>Source</h2>
<p>
Expand Down
10 changes: 6 additions & 4 deletions docs/api/it/renderers/WebGL3DRenderTarget.html
Original file line number Diff line number Diff line change
Expand Up @@ -17,18 +17,20 @@ <h1>[name]</h1>

<h2>Costruttore</h2>

<h3>[name]( [param:Number width], [param:Number height], [param:Number depth] )</h3>
<h3>[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )</h3>
<p>
[page:Number width] - la lunghezza del render target, in pixel. Il valore predefinito è `1`.<br />
[page:Number height] - l'altezza del render target, in pixel. Il valore predefinito è `1`.<br />
[page:Number depth] - la profondità del render target. Il valore predefinito è `1`.<br /><br />
[page:Number depth] - la profondità del render target. Il valore predefinito è `1`.<br />
[page:Object options] - (opzionale) oggetto che contiene i parametri della texture per un target texture auto generato
e i booleani depthBuffer/stencilBuffer. See [page:WebGLRenderTarget] for details.<br /><br />

Crea un nuovo [name].
</p>

<h2>Proprietà</h2>

<h3>Vedi [page:WebGLRenderTarget] per le proprietà ereditate</h3>
<p>Vedi [page:WebGLRenderTarget] per le proprietà ereditate.</p>

<h3>[property:number depth]</h3>
<p>
Expand All @@ -42,7 +44,7 @@ <h3>[property:Data3DTexture texture]</h3>

<h2>Metodi</h2>

<h3>Vedi [page:WebGLRenderTarget] per i metodi ereditati</h3>
<p>Vedi [page:WebGLRenderTarget] per i metodi ereditati.</p>

<h2>Source</h2>

Expand Down
10 changes: 6 additions & 4 deletions docs/api/it/renderers/WebGLArrayRenderTarget.html
Original file line number Diff line number Diff line change
Expand Up @@ -23,18 +23,20 @@ <h2>Esempi</h2>

<h2>Costruttore</h2>

<h3>[name]( [param:Number width], [param:Number height], [param:Number depth] )</h3>
<h3>[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )</h3>
<p>
[page:Number width] - la lunghezza del render target, in pixel. Il valore predefinito è `1`.<br />
[page:Number height] - l'altezza del render target, in pixel. Il valore predefinito è `1`.<br />
[page:Number depth] - la profondità del render target. Il valore predefinito è `1`.<br /><br />
[page:Number depth] - la profondità del render target. Il valore predefinito è `1`.<br />
[page:Object options] - (opzionale) oggetto che contiene i parametri della texture per un target texture auto generato
e i booleani depthBuffer/stencilBuffer. See [page:WebGLRenderTarget] for details.<br /><br />

Crea un nuovo [name].
</p>

<h2>Proprietà</h2>

<h3>Vedi [page:WebGLRenderTarget] per le proprietà ereditate</h3>
<p>Vedi [page:WebGLRenderTarget] per le proprietà ereditate.</p>

<h3>[property:number depth]</h3>
<p>
Expand All @@ -48,7 +50,7 @@ <h3>[property:DataArrayTexture texture]</h3>

<h2>Metodi</h2>

<h3>Vedi [page:WebGLRenderTarget] per i metodi ereditati</h3>
<p>Vedi [page:WebGLRenderTarget] per i metodi ereditati.</p>

<h2>Source</h2>

Expand Down
11 changes: 6 additions & 5 deletions docs/api/zh/renderers/WebGL3DRenderTarget.html
Original file line number Diff line number Diff line change
Expand Up @@ -16,18 +16,19 @@ <h1>[name]</h1>
<h2>构造函数</h2>

<h3>
[name]( [param:Number width], [param:Number height], [param:Number depth] )
[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
</h3>
<p>
[page:Number width] - 渲染目标的宽度,单位为像素。默认值为`1`。<br />
[page:Number height] - 渲染目标的高度,单位为像素。默认值为`1`。<br />
[page:Number depth] - 渲染目标的深度。 默认值为`1`。<br /><br />

[page:Number depth] - 渲染目标的深度。 默认值为`1`。<br />
[page:Object options] - (可选)一个保存着自动生成的目标纹理的纹理参数以及表示是否使用深度缓存/模板缓存的布尔值的对象。
有关纹理参数的说明,请参阅[page:Texture Texture]. See [page:WebGLRenderTarget] for details.<br /><br />
创建新的[name].
</p>

<h2>属性</h2>
<h3>继承属性请参考[page:WebGLRenderTarget]</h3>
<p>继承属性请参考[page:WebGLRenderTarget]。</p>

<h3>[property:number depth]</h3>
<p>渲染目标的深度。</p>
Expand All @@ -38,7 +39,7 @@ <h3>[property:Data3DTexture texture]</h3>
</p>

<h2>方法</h2>
<h3>继承方法请参考[page:WebGLRenderTarget]</h3>
<p>继承方法请参考[page:WebGLRenderTarget]。</p>

<h2>源码</h2>
<p>
Expand Down
6 changes: 4 additions & 2 deletions docs/api/zh/renderers/WebGLArrayRenderTarget.html
Original file line number Diff line number Diff line change
Expand Up @@ -24,12 +24,14 @@ <h2>示例</h2>
<h2>构造函数</h2>

<h3>
[name]( [param:Number width], [param:Number height], [param:Number depth] )
[name]( [param:Number width], [param:Number height], [param:Number depth], [param:Object options] )
</h3>
<p>
[page:Number width] - 渲染目标的宽度,单位为像素。默认值为`1`。<br />
[page:Number height] - 渲染目标的高度,单位为像素。默认值为`1`。<br />
[page:Number depth] - 渲染目标的深度或图层数。 默认值为`1`。<br /><br />
[page:Number depth] - 渲染目标的深度或图层数。 默认值为`1`。<br />
[page:Object options] - (可选)一个保存着自动生成的目标纹理的纹理参数以及表示是否使用深度缓存/模板缓存的布尔值的对象。
有关纹理参数的说明,请参阅[page:Texture Texture]. See [page:WebGLRenderTarget] for details.<br /><br />

创建新的[name].
</p>
Expand Down