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@sunag sunag commented Jul 14, 2023

Related issue: #26417, #26391

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I think it's the last fix for updateBefore() in that sense, seems the best approach.
The latest updates although fix some problems brought others in viewportTexture(), this PR looks like a general fix.

@sunag sunag added this to the r155 milestone Jul 14, 2023
@sunag sunag merged commit 8155acd into mrdoob:dev Jul 14, 2023
@sunag sunag deleted the dev-revert-mv branch July 14, 2023 03:34

//

object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
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Wouldn't these lines be called twice in case of double-pass transparent rendering?

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Wouldn't these lines be called twice in case of double-pass transparent rendering?

The updateBefore() can made RTT because of some nodes, and this can affect the current modelViewMatrix, I'll improve this once I have a better idea, I'm currently prioritizing stability.

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