Skip to content

Conversation

@marquizzo
Copy link
Contributor

Description
PointLight.castShadow property was missing from the docs. I copied the description from the SpotLight page, but with a link to PointLightShadow instead.

Related issue: This omission was pointed out by a user in the Discourse forum: https://discourse.threejs.org/t/why-is-there-no-pointlight-castshadow-property/45718

PointLight.castShadow property was missing. I copied it from the SpotLight page, but with a link to PointLightShadow.
@marquizzo marquizzo changed the title Add .castShadow property Docs: PointLight.castShadow property was missing Dec 13, 2022
@Mugen87 Mugen87 added this to the r148 milestone Dec 14, 2022
@Mugen87 Mugen87 merged commit 6ec615b into mrdoob:dev Dec 14, 2022
@Mugen87 Mugen87 mentioned this pull request Dec 14, 2022
@0b5vr 0b5vr mentioned this pull request Dec 23, 2022
10 tasks
0b5vr added a commit to three-types/three-ts-types that referenced this pull request Dec 27, 2022
joshuaellis added a commit to three-types/three-ts-types that referenced this pull request Jan 3, 2023
* docs: update constructor doc comment of geometries

See: mrdoob/three.js#25086

* docs: update doc comment of the constructor of BufferAttribute

See: mrdoob/three.js#25046

the `normalized` was already optional in the typedef

* feat: add TwoPassDoubleSide

See: mrdoob/three.js#25165

also add doc comment of Side

* feat: add `Mesh.getVertexPosition()`

- add `Mesh.getVertexPosition()`
- add doc comment of `SceneUtils.reduceVertices`

See: mrdoob/three.js#25049

* feat: add `Object3D.getObjectsByProperty()`

- add `Object3D.getObjectsByProperty()`
- add doc comment of `Object3D.getObjectByProperty()`

See: mrdoob/three.js#25006

* docs: add a doc comment of `PointLight.castShadow`

See: mrdoob/three.js#25136

* feat (GLTFLoader): add loadNode hook

See: mrdoob/three.js#25077

* feat (Nodes): New features and revisions

- add three new nodes: `CacheNode`, `StackNode`, and `SpecularMIPLevelNode`
- add `NodeCache`
- add `getDefaultUV()` to `CubeTextureNode` and `TextureNode`
- add `isGlobal()` to `Node`
- add `cache` and `globalCache` to `NodeBuilder`
- add missing `flowsData` to `NodeBuilder`
- add `hasDependencies` to `TempNode`
- add `maxMipLevel` and `cache` to `ShaderNodeBaseElements`
- replace `maxMipLevel` -> `specularMIPLevel` of `ShaderNodeElements`
- change constructor type and texture type of `MaxMipLevelNode`
- add `SpecularMIPLevelNode`

* feat (Nodes): add FogExp2 node

Co-authored-by: Josh <[email protected]>
@marquizzo marquizzo deleted the patch-1 branch January 19, 2023 22:42
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants