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NodeMaterial: CubeTexture WebGPU and WebGL #23743
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LeviPesin
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Mar 18, 2022
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abernier
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Sep 16, 2022
* fix camera ref * add viewMatrix, cameraPosition and cleanup * fi texture parameter * add getCubeTexture() and bias API update * WebGLNodeBuilder: update bias API * fix refresh uniforms of shared materials * add WebGPUNodeSampledCubeTexture * WebGPURenderer: CubeTexture support * TextureNode: update bias API * add CubeTextureNode and ReflectNode * update examples * Revert "WebGPURenderer: CubeTexture support" This reverts commit 6c62b26. * Revert "Revert "WebGPURenderer: CubeTexture support"" This reverts commit 4498f37. * fix default value of baseArrayLayer * CubeTextureNode instanceof of TextureNode
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Description
This PR added support for
CubeTextureNodeinWebGPUandWebGL.WebGPU Cube Texture Mipmaps Generating Approach
Initially I copy the image to the texture on the face
z=0, mipLevel=0of the cube like aTexture 2D, then I generate all the mipmaps starting from this face for the other faces in a decreasing way5 .. 0and0 .. mipLevelCountuntil fill the 5 faces. On the last face of the cube I start themipLevelOffsetat 1:1 .. mipLevelCountbecause 0 would already be the correct face of the cube and no longer a temporary one. See here.Live examples
WebGPU
https://raw.githack.com/sunag/three.js/dev-cubemap/examples/webgpu_instance_uniform.html
WebGL
https://raw.githack.com/sunag/three.js/dev-cubemap/examples/webgl_materials_instance_uniform_nodes.html
Updates
CubeTextureNodeandReflectNodeShaderNodeadd viewMatrix, cameraPosition and cleanupNodeBuilderadd getCubeTexture() and bias API updateFixes
WebGLNodesfix refresh uniforms of shared materialsCameraNodefix camera referenceThis contribution is funded by Google via Igalia.