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24 changes: 15 additions & 9 deletions docs/manual/en/introduction/Creating-text.html
Original file line number Diff line number Diff line change
Expand Up @@ -42,22 +42,29 @@ <h2>1. DOM + CSS</h2>

</div>


<h2>2. Use [page:CSS2DRenderer] or [page:CSS3DRenderer]</h2>
<div>
<p>
Use these renderers to draw high-quality text contained in DOM elements to your three.js scene.
This is similar to 1. except that with these renderers elements can be integrated more tightly and dynamically into the scene.
</p>
</div>



<h2>2. Draw text to canvas and use as a [page:Texture]</h2>
<h2>3. Draw text to canvas and use as a [page:Texture]</h2>
<div>
<p>Use this method if you wish to draw text easily on a plane in your three.js scene.</p>
</div>


<h2>3. Create a model in your favourite 3D application and export to three.js</h2>
<h2>4. Create a model in your favourite 3D application and export to three.js</h2>
<div>
<p>Use this method if you prefer working with your 3d applications and importing the models to three.js</p>
<p>Use this method if you prefer working with your 3d applications and importing the models to three.js.</p>
</div>



<h2>4. Procedural Text Geometry</h2>
<h2>5. Procedural Text Geometry</h2>
<div>
<p>
If you prefer to work purely in THREE.js or to create procedural and dynamic 3D
Expand Down Expand Up @@ -90,8 +97,7 @@ <h3>Examples</h3>
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<h2>5. Bitmap Fonts</h2>
<h2>6. Bitmap Fonts</h2>
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<p>
BMFonts (bitmap fonts) allow batching glyphs into a single BufferGeometry. BMFont rendering
Expand All @@ -115,7 +121,7 @@ <h2>5. Bitmap Fonts</h2>
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<h2>6. Troika Text</h2>
<h2>7. Troika Text</h2>
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<p>
The [link:https://www.npmjs.com/package/troika-three-text troika-three-text] package renders
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