Skip to content

Conversation

@mrdoob
Copy link
Owner

@mrdoob mrdoob commented Feb 11, 2022

Fixed: #22938

Description

See #22938 (comment)

@mrdoob mrdoob added this to the r138 milestone Feb 11, 2022
@mrdoob
Copy link
Owner Author

mrdoob commented Feb 11, 2022

@amodiopescefaro @ChaiGusto I'm not sure this solves the issue...

@mrdoob
Copy link
Owner Author

mrdoob commented Feb 11, 2022

Well, it sure seems like the right fix to me but https://jsfiddle.net/zhmoekwa/ still shows this:

Screen Shot 2022-02-11 at 10 39 52 AM

I think that's a different issue.

@mrdoob mrdoob merged commit 1b184ae into dev Feb 11, 2022
@mrdoob mrdoob deleted the rendertarget branch February 11, 2022 15:41
donmccurdy pushed a commit to donmccurdy/three.js that referenced this pull request Mar 10, 2022
RenaudRohlinger added a commit to RenaudRohlinger/three.js that referenced this pull request Mar 24, 2022
…exture and depthTexture.clone

Fixed MRT copy method:

- texture[i] needed `isRenderTargetTexture = true`
- Aligned the copy method of the depthTexture with WebGLRenderTarget (see mrdoob#23462)
Mugen87 pushed a commit that referenced this pull request Mar 31, 2022
…exture and depthTexture.clone (#23781)

Fixed MRT copy method:

- texture[i] needed `isRenderTargetTexture = true`
- Aligned the copy method of the depthTexture with WebGLRenderTarget (see #23462)
abernier pushed a commit to abernier/three.js that referenced this pull request Sep 16, 2022
…exture and depthTexture.clone (mrdoob#23781)

Fixed MRT copy method:

- texture[i] needed `isRenderTargetTexture = true`
- Aligned the copy method of the depthTexture with WebGLRenderTarget (see mrdoob#23462)
qiweicao pushed a commit to qiweicao/three.js that referenced this pull request Apr 9, 2024
nianxy pushed a commit to qiweicao/three.js that referenced this pull request Apr 10, 2024
nianxy pushed a commit to oppenfuture/three.js that referenced this pull request Apr 10, 2024
* WebGLMultipleRenderTargets: Add Options to Constructor (mrdoob#22772)

* WebGLMultipleRenderTargets: Add Options to Constructor

* Update WebGLMultipleRenderTargets Documentation with new options

* Add line break

* WebGLMultipleRenderTargets: Use default parameter.

Co-authored-by: Michael Herzog <[email protected]>

* WebGLRenderTarget: Clone depthTexture in copy(). (mrdoob#23462)

* Remove WebGLMultisampleRenderTarget. (mrdoob#23455)

* Remove WebGLMultisampleRenderTarget.

* THREE.Legacy.js: Add WebGLMultisampleRenderTarget.

* Exampels: Clean up.

* WebGLRenderer: Use multisampling when possible without reporting errors.

* Update WebGLRenderer.js

Co-authored-by: mrdoob <[email protected]>

* WebGLTextures: Fix depth textures with multisampling. (mrdoob#23611)

* WebGLRenderer: Fix setRenderTargetTextures(). (mrdoob#23644)

* fix transmission use multisample rtt error

* delete type definition of WebGLMultisampleRenderTarget

---------

Co-authored-by: Johnathon Selstad <[email protected]>
Co-authored-by: Michael Herzog <[email protected]>
Co-authored-by: mrdoob <[email protected]>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

GL_INVALID_OPERATION: Feedback loop formed between Framebuffer and active Texture. using depth in EffectComposer

2 participants