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Related issue: #22833
Introduction
Some improvements from community suggestions and roadmap.
https://raw.githack.com/sunag/three.js/dev-node-editor/examples/?q=playground#webgl_materials_nodes_playground
Description
Node Editor
setSerializable()supportLoadersetVisible(): Used inSliderObjectNodeContextMenuto create nodesfocusandblureventsNodeMaterial System
OscNode: Sine, Square, Triangle, SawtoothSplitNodeif input is a floatShaderNodes: New nodes:PI2,PI_HALF,RECIPROCAL_PI2,abs,fract,round,sin,cosFixes
ContextMenu/ Remove Node ( Chrome )StringInputchange eventThis contribution is funded by Google via Igalia.