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Hi everyone.
Now the Specular map only controls the intensity of the specular highlights, it's will be great if we have Specular color map (http://wiki.polycount.com/wiki/Specular_color_map), one more step toward to the realistic material.
Specular Color Map
A texture that controls the intensity/color of the specular highlights from real-time lights.
Usually a specular map simply controls the brightness of the highlights, at a per-pixel level. If the shader supports RGB the specular map can be used to colorize specular highlights, useful for surfaces that have more complex reflective properties like metals, beetle shells, etc.
Mugen87