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Now that bump/normalmaps are using derivatives I wonder if we need the tangents code (Geometry.computeTangents and BufferGeometry.computeTangents) any longer.
These are the only examples that rely on it:
webgl_materials_normaldisplacementmap
Uses NormalDisplacementShader.js, which I don't know if we should still maintain
webgl_materials_bumpmap_skin
I think it's not needed on this one, but it's currently broken
webgl_terrain_dynamic
easy to port to derivatives I think
Does anyone rely on this code? And if so, what's the use case?