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Description
Description
The CurveModifier spline texture defaults the filtering to NearestFilter. The curved meshes are distorted and step along the path.
Changing the default magFilter to LinearFilter produces a much better result.
Reproduction steps
Here is a glitch showing the issue.. use the GUI to switch the filter types from the default (Nearest) to Linear:
https://atlantic-warp-sweater.glitch.me/
Code
https://atlantic-warp-sweater.glitch.me/
Live example
https://atlantic-warp-sweater.glitch.me/
Screenshots
The default setting showing the issue:

Version
latest
Device
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Browser
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OS
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