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Description
Description
A common issue going around previously with iPad and more recently iOS is the lack of support for OES_texture_float_linear which makes it very easy to configure unrenderable textures which silently fail on those devices.
Solution
It would help to warn if an invalid or unsupported filtering combination is used. Mainly, as mentioned above, this would include FloatType (custom) + LinearFilter (default). Not including invalid options passed to Texture.magFilter as that is currently documented, but I linked below related configuration painpoints with mipmaps.
Alternatives
Document limits with float textures (WebGL only), but there isn't a clear place that I can see to do so.
Additional context
Related: #18861, #17314 (comment)
https://twitter.com/Cody_J_Bennett/status/1737517374935359872 (many such examples recently)