Description
In the docs for MeshPhysicalMaterial.sheenColor, it says the default value is 0xffffff. However, when I actually construct a new MeshPhysicalMaterial() and check the default sheen color, it seems to be set to 0x0.
I don't know which is correct - the docs or the code.
Reproduction steps
- Construct a new
MeshPhysicalMaterial and retrieve the default value of sheenColor
Code
new THREE.MeshPhysicalMaterial().sheenColor.getHex()
// 0
Live example
Screenshots
No response
Version
commit f98f680b1bce7a4e434501d9566fa8cf474963d0
Device
Desktop
Browser
Chrome
OS
Linux