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Description
Description
The OrbitControl provided with three.js is framerate dependent.
Running at 30fps will spin half as fast at 60fps for example.
This can be accounted for by taking into account the time between frames.
Reproduction steps
- Make a default scene with OrbitControls and autoRotate.
- Limit the FPS to different amounts and observe the rotation effect.
Code
// code goes hereLive example
Screenshots
No response
Version
latest
Device
Desktop, Mobile, Headset
Browser
Chrome, Firefox, Safari, Edge
OS
Windows, MacOS, Linux, Android, iOS
hhoppe