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Performance issue with WebGPURenderer in Windows Chrome #26266

@danrossi

Description

@danrossi

Description

I thought I would try here first as my AB vanilla test produces less cpu resources compared to WebGPURenderer. I am not sure what it is doing but in Chrome I have consistent cpu usage of 20% and 3% gpu. In Canary its 5-10% cpu and 20% gpu. In the Vanilla example it is 1-2% cpu for chrome production and Canary. Hopefully the shader used in the vanilla example is relevant.

Reproduction steps

Updated WebGPURenderer

Code

Updated texture with

texture.colorSpace = THREE.SRGBColorSpace;

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Version

153dev

Device

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Browser

Chrome

OS

Windows

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