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Description
Description
I thought I would try here first as my AB vanilla test produces less cpu resources compared to WebGPURenderer. I am not sure what it is doing but in Chrome I have consistent cpu usage of 20% and 3% gpu. In Canary its 5-10% cpu and 20% gpu. In the Vanilla example it is 1-2% cpu for chrome production and Canary. Hopefully the shader used in the vanilla example is relevant.
Reproduction steps
Updated WebGPURenderer
Code
Updated texture with
texture.colorSpace = THREE.SRGBColorSpace;
Live example
Screenshots
No response
Version
153dev
Device
No response
Browser
Chrome
OS
Windows