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Description
Description
It would be handy if THREE.Texture / THREE.CanvasTexture allowed you to create a texture from a subregion of a canvas (I'd imagine this would also be useful for images). I'm attempting to filter very large canvases using GLSL (with dimensions greater than MAX_TEXTURE_SIZE), so the canvases need to be tiled. I'd like to be able to create a set of THREE.CanvasTexture instances where each one references the same canvas, but a different subregion of that canvas.
Solution
This looks to be possible with WebGL 2 using pixelStorei with UNPACK_SKIP_ROWS and UNPACK_SKIP_PIXELS (see https://stackoverflow.com/questions/20930466/webgl-is-there-an-efficient-way-to-upload-only-part-of-an-image-canvas-as-a-tex).
Perhaps these could be additional properties on THREE.Texture: unpackSkipRows, unpackSkipPixels.
Alternatives
Currently I need to create a separate canvas for each "tile" texture.
Additional context
No response