Heya,
when exporting a material with a jpeg texture as a .glb with these options:
{
binary: true,
embedImages: false
}
The resulting .glb has a validation error:
{
"code": "IMAGE_MIME_TYPE_INVALID",
"message": "Recognized image format 'image/jpeg' does not match declared image format 'image/png'.",
"severity": 0,
"pointer": "/images/0"
},
It seems three.js exports the texture with the image/png mime type, regardless of what type the image actually is: ...,"images":[{"mimeType":"image/png","uri":"data:image/jpeg;base64,....
I had a brief look around but couldn't find a way to set the mime type manually (but maybe I missed something...).
Working example: https://framer.tz1and.com/
Source: https://github.com/tz1and/image-framer/blob/main/src/index.js
Thanks!