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OBJExporter (also PLY and STL): Support for deformable meshes (skins & morphs) #23951

@willstott101

Description

@willstott101

Is your feature request related to a problem? Please describe.

We have a simulation using Three.js making use of both skinned meshes and morph targets. We want to be able to export a static mesh at a given frame. The OBJExporter in some ways works very well for this, however it doesn't deform vertex positions when saving.

Describe the solution you'd like

I'd like a way for the OBJExporter to be able to access a deformed version of meshes. This could also be used by the PLYExporter and STLExporter.

Describe alternatives you've considered

Exporting to GLTF and using a different tool to translate to OBJ - this is quite a janky workflow for me.

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