Is your feature request related to a problem? Please describe.
We have a simulation using Three.js making use of both skinned meshes and morph targets. We want to be able to export a static mesh at a given frame. The OBJExporter in some ways works very well for this, however it doesn't deform vertex positions when saving.
Describe the solution you'd like
I'd like a way for the OBJExporter to be able to access a deformed version of meshes. This could also be used by the PLYExporter and STLExporter.
Describe alternatives you've considered
Exporting to GLTF and using a different tool to translate to OBJ - this is quite a janky workflow for me.