-
-
Notifications
You must be signed in to change notification settings - Fork 36.1k
Closed
Description
Describe the bug
Same question at #23190
But If I turn off the pointLight and only open the ambient light it can display the emissiveMap silghtly


I found some solutions ways like
https://zhuanlan.zhihu.com/p/350136476
and
https://blog.csdn.net/qq_34272760/article/details/120530944
Then I follow their ways found this
//try to type this in console to find that emissiveMap
test.mesh.material[9].uniforms.emissiveMapSurprisingly found this

So I thought that might be the texture error when parse the PMX file
then I
test.mesh.material[9].uniforms.emissiveMap = test.mesh.material[9].uniforms.emissiveMapnothing helped
To Reproduce
Steps to reproduce the behavior:
- Go to download https://drive.google.com/drive/folders/1XkZkIqJa8zMwbunGL4XFAmNvDY_JZzcG?usp=sharing
- Drag the package which named three.js-r139 into the folder MMDLoaderTest
- Open VSCode and switch to test.html
- Click right button select "Open with Live Server"
- Drag canvas to back of the character to see the problem
Code
//use this function in console to play and pause the motion
PlayPause()Expected behavior
I hope this can displayed rightly
Platform:
- Device: [Desktop]
- OS: [Windows11]
- Browser: [Chrome 99.0.4844.84]
- Three.js version: [r139]
- IDE: [VSCode]
- VSCodeExtension: [Live Server]

