-
-
Notifications
You must be signed in to change notification settings - Fork 36.1k
Open
Description
Describe the bug
I’m building a simple scene with multiple particles (points). It works great in browser, but not in VR. When I try it in VR some strange distortion appears on screen. To see it you need to look at specific angles.
It's is difficult to describe it so please take a look at the screenshots.
Topic on discourse.threejs.org
To Reproduce
Steps to reproduce the behavior:
1.Create a simple scene with points or open provided example in your VR headset (not the WebXR emulator)
2. Enter VR mode
3. See how points are billboarding
Live example
- Codesandbox example
- App link: https://25dum.csb.app/
Expected behavior
An identical rendered scene as without VR
Platform:
- Device: [Oculus Quest 2]
- Browser: [Oculus Browser]
- Three.js version: [r137]
Additional notes:
- I was able to "bypass" this issue by downgrading from r137(0.137.5) to r132 (0.132.2)
- Haven't tested on other releases of threejs
- Haven't tested on other devices except Oculus Quest 2
- The scene is rendered correctly in WebXR emulator
jure

