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Description
Describe the bug
There is an issue with some incorrect texture colours when loading a GLTF model via GLTFLoader when WebGLRenderer is instantiated with alpha set to true.
To Reproduce
Steps to reproduce the behavior:
Instantiate WebGLRenderer with alpha set to false.
Code
import * as THREE from "three";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
const renderer = new THREE.WebGLRenderer({
// ...
antialias: true,
alpha: true // this is what causes the texture colour issue
});
const width = 1024;
const height = 768;
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);
const ambientLight = new THREE.AmbientLight();
scene.add(ambientLight);
// Load model and add to scene
const loader = new GLTFLoader();
loader.load("model.gltf", (gltf) => {
scene.add(gltf.scene);
});
// Render scene
(function render() {
renderer.render(scene, camera);
requestAnimationFrame(animate);
})();Live Demos
| alpha: true | alpha: false |
|---|---|
| https://codesandbox.io/s/pedantic-cloud-vgppt?file=/src/index.js | https://codesandbox.io/s/dry-http-fdykp?file=/src/index.js |
Below is the output where WebGLRenderer has been instantiated with alpha set to true and false
| alpha: true | alpha: false |
|---|---|
![]() |
![]() |
Expected behavior
I believe setting the alpha to true or false shouldn't have an effect on how solid textures are rendered. The expected behaviour would be for textures to render consistently regardless of the alpha setting.

