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Normals flipped on some parts of the mesh that have double sided materials #17804

@pushmatrix

Description

@pushmatrix
Description of the problem

Upgrading from 107 to 108, I've noticed that parts of my model now look like they have flipped normals. This only occurs with double sided materials.
See here: https://vaulted-jonquil.glitch.me/

This is what it should look like, with the pattern being indented on both wheels. That's how it was in 107
Screen Shot 2019-10-23 at 3 51 35 PM

In 108 though one of the wheels has the pattern looking like it's popping out:
Screen Shot 2019-10-23 at 3 51 27 PM

Three.js version
  • r108
Browser
  • All of them
OS
  • All of them
  • Windows
  • macOS
  • Linux
  • Android
  • iOS

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