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GLTFLoader: metal/rough and spec/gloss materials inconsistent. #15195

@donmccurdy

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@donmccurdy

Per KhronosGroup/glTF-Sample-Models#192, our implementation of the metal/rough and spec/gloss PBR materials is somewhat inconsistent —

47862952-976ff880-de39-11e8-98ed-d327c9eda53e

In theory these two models should match. Currently most WebGL implementations do not have the spec/gloss material correct, but the BabylonJS rendering (KhronosGroup/glTF-Sample-Models#192 (comment)) looks like a good reference.

/cc @takahirox this looks similar to the roughness bug you fixed previously?

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