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This would be a useful feature to have by default, besides terrains, when sculpting shapes or using primitives to construct a scene. It currently requires to generate a geometry with proper UV coordinates.
I'd suggest local and global mapping, since organic textures work fine for mixed axes and will then seamlessly mix with intersecting objects.
I've implemented it with a mapping property on the material which is by default THREE.UVMapping, in setProgram i set a modelScale uniform for local mapping.
looeee, wan-hellopupil, mrdoob, Ben-Mack and mladen-dincic