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Description
Description
Since 3.119.0-preview.1.2, SkiaSharp supports D3D12 rendering, but not all Windows has D3D12. I update to 3.119 then got a crash on Windows7.
SkiaSharp even doesn't depend on OpenGL, it can use CPU to render by default, but added a D3D12 dependency, is this a good idea?
Code
using SkiaSharp;
namespace SkiaSharpCrashTest
{
internal class Program
{
static void Main(string[] args)
{
Console.WriteLine("Before");
// Force to load libSkiaSharp.dll
var fontMgr = SKFontManager.Default;
Console.WriteLine("After");
}
}
}Expected Behavior
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Actual Behavior
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Version of SkiaSharp
3.119.0-preview.1.2
Last Known Good Version of SkiaSharp
3.118.0-preview.2.3
IDE / Editor
Visual Studio (Windows)
Platform / Operating System
Windows
Platform / Operating System Version
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Devices
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Relevant Screenshots
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Relevant Log Output
Code of Conduct
- I agree to follow this project's Code of Conduct
ArtyuhovVadim and Kostadeveloper1
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