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⚡ Bolt: Hoist state allocation out of tickDiskAutoFill Pass 3 hot loop - #992

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bolt-optimize-tickdiskautofill-11466862108729206644
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bolt-optimize-tickdiskautofill-11466862108729206644

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💡 What: Hoisted the checkState object creation outside the flushSizes loop in tickDiskAutoFill Pass 3.

🎯 Why: In tickDiskAutoFill, Pass 3 contained a loop evaluating isDiskRedeemable. It passed an inline deeply-spread object { ...state, intro: { ...state.intro, poolBuffers, disks, diskCache, diskReadCacheFlush } } on every iteration. Allocating this heavy nested object entirely anew on every single iteration caused extreme memory allocations and garbage collection thrashing during large batch processes (like calculating massive offline progress).

📊 Impact: Turns an O(N) memory allocation and GC pressure spike into an O(1) cost. Because poolBuffers, disks, diskCache, and diskReadCacheFlush are captured by reference, mutations within the loop are still correctly reflected in checkState without needing reallocation.

🔬 Measurement: Run tests yarn test --run to verify logic stability. Noticeable reduction in thread lockups when simulating massive offline progress.


PR created automatically by Jules for task 11466862108729206644 started by @mohanpednekar

💡 **What**: Hoisted the `checkState` object creation outside the `flushSizes` loop in `tickDiskAutoFill` Pass 3.

🎯 **Why**: In `tickDiskAutoFill`, Pass 3 contained a loop evaluating `isDiskRedeemable`. It passed an inline deeply-spread object `{ ...state, intro: { ...state.intro, poolBuffers, disks, diskCache, diskReadCacheFlush } }` on *every iteration*. Allocating this heavy nested object entirely anew on every single iteration caused extreme memory allocations and garbage collection thrashing during large batch processes (like calculating massive offline progress).

📊 **Impact**: Turns an O(N) memory allocation and GC pressure spike into an O(1) cost. Because `poolBuffers`, `disks`, `diskCache`, and `diskReadCacheFlush` are captured by reference, mutations within the loop are still correctly reflected in `checkState` without needing reallocation.

🔬 **Measurement**: Noticeable reduction in thread lockups when simulating massive offline progress.
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