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WebXR support for Quest 3 #65

@dlazares

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@dlazares

Hey great work here so far @mkkellogg!

I'd love to help out where we can on a WebXR viewer for Splats.
We have our own internal renderer right now running on WebXR but it's closed source. Ideally we could support a open source renderer in a popular framework like Three.js to make them more accessible.

We have optimized splats to make them really small while retaining most of the quality. We have the splat here in the repo running at 90FPS on Quest 3 in our WebXR renderer. Hope this can be useful for testing out in the headset since most of the data out there is too large to be useful.
https://github.com/gmix-tech/small_splats

Let me know how I can help out.
Feel free to ping me at [email protected]

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