LV2 Support#316
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…lso implement getManifest, canInstantiateEffect, and instantiateEffect methods
…their values in each process() call
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The logo has the wrong ratio. It should not be stretched.
Please use the "Simple versions for bright backgrounds" from http://lv2plug.in/logo/
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Hi Nico,
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I must have missed adding samplerate COs to GroupEffectProcessor (I think it may introduce less coupling between the engine and the effects system if the current samplerate is passed into the initialize() and process() methods) but the delete in the destructor (a few lines down) should be moved into the EffectProcessor destructor.
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Nice! |
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What are the default search locations for installed lv2 plugins? Edit: |
…rences icons & update icon template with LV2 layer.
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does this work on all platforms? |
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Currently it works on Linux. It should work on OS X (must investigate @esbrandt's issue) and on Windows too, since lilv is cross platform. However, in order to work on Windows, this[1] must be modified to take [1] - https://github.com/badescunicu/mixxx/blob/lv2_support/build/features.py#L1332 |
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I'll add lilv to our build environment so we can start making builds of this with the build server. |
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safe to test? |
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skip ci |
This PR adds basic LV2 support to Mixxx. It integrates seamlessly with our current Effects Framework. Just install an LV2 plugin and it will show up when you cycle through the effects.
Currently it is only supporting plugins which handle stereo input/output audio samples and do not require any additional features. Some plugins which were tested by me: Calf Phaser, Calf Flanger, SWH Karaoke.