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PGS_Processing.slice() returns nullpointer exception in P2D render mode #55

@mheesakkers

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@mheesakkers

Not sure if this is an issue, but I ran into a nullpointer exception when I was trying to slice a custom PShape using the P2D renderer.
PShapes created in this renderer are for some reason of the type PShapeOpenGL which I think PGS can't handle, right?. Leaving the renderer option blank results in no errors.

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