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Today, we generate platform props per-platform using AssemblyBuilder, in 2019 it may be possible to significantly reduce this with:
CompilationPipeline.GetPrecompiledAssemblyPaths(CompilationPipeline.PrecompiledAssemblySources.UserAssembly)
CompilationPipeline.GetPrecompiledAssemblyPaths(CompilationPipeline.PrecompiledAssemblySources.SystemAssembly)
CompilationPipeline.GetPrecompiledAssemblyPaths(CompilationPipeline.PrecompiledAssemblySources.UnityEditor)
Furthermore, we may just pre-generate for a specific Unity version.
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