`updateRenderedState `and `updateRendering `are both called twice per tick, in: https://github.com/microsoft/AirSim/blob/040a08ae6e789a6ad952837acf8f8323a1649819/Unity/AirLibWrapper/AirsimWrapper/Source/PawnSimApi.cpp#L57 and https://github.com/microsoft/AirSim/blob/67d5b6af4ae317d796b17abc95e3f478370aefa7/Unity/AirLibWrapper/AirsimWrapper/Source/SimMode/SimModeWorldBase.cpp#L117 Is this by design? Note I am working in Unity, but a quick look seems to confirm the same holds for the Unreal implementation.