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Execution order of simulation loop for drone in Unity #3126

@ykeuter

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@ykeuter

InvokeTickInAirSim is called in LateUpdate:

airsimInterface.InvokeTickInAirSim(Time.deltaTime);

while transform is updated in FixedUpdate:

Is there a reason for this? FixedUpdate and LateUpdate are not necessarily in sync.

Also, I would expect currentPose = poseFromAirLib; after transform is updated.

What am I missing?

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