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v0.3.0
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juli27
released this
22 May 16:26
Added
Basic Scene API with an entity component system (entt)
Basic Camera class
HandlePool to allocate and reuse memory slots accessed via a handle
math::Mat4::Rotation(Vec3) and math::Mat4::Scale(Vec3)
support for the vertical mouse wheel (MouseScrolledEvent)
enum_cast: cast an enumerator to its value of the underlying type
ColorEncoding
Dear ImGui
BASALT_ASSERT_MSG
[sandbox] D3D9 Tutorial 1: Creating a Device
[sandbox] D3D9 Tutorial 6: Using Meshes
[build] CMake build support for Windows x86-64
[build-vs] RelWithDebInfo configuration
[build-vs] BASALT_DEV_BUILD macro or Debug and RelWithDebInfo builds
Changed
Refactored platform events
Refactored handles
Refactored project structure
Renamed BS_BUILD to BASALT_BUILD
Renamed BS_DEBUG_BUILD to BASALT_DEBUG_BUILD
Replace BS_APP_DEBUG_BUILD with BASALT_DEBUG_BUILD
BASALT_ASSERT takes only one parameter
use the new BASALT_ASSERT_MSG for the old behaviour
Removed
Mat4::Camera (use gfx::Camera instead)
Fixed
AltGr leaves a pushed down Ctrl key behind
You can’t perform that action at this time.